At first I thought lotuses were cool. They would eat all the same-colored dots they could touch, and clear huge swaths of the board without using your moves. They can’t clear wild dots, but that was a small price to pay.
However, as the game progresses, the programming that controls (and dispenses) the lotuses gets sneaky, and they show up just when you’ve spent three or four precious moves building a square. Then they suck up part of the square, leaving you most likely in a worse position than you were before you even started building it.
Lotuses have similar programming to clouds and anchors, in that you won’t get them when you really need them.
On certain levels, if you play them enough times, you start to figure out when a lotus is going to show up. Planning ahead can save you a move or two. But otherwise? Try to clear as much as you can on every turn when you know that lotuses are going to be a thing, because the less damage they can do, the better it is for you.
If a lotus isn’t showing up when you need it, consider making longer strings of matches to clear out more space. The algorithm will hopefully catch up.
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